This is the blog for the Winchester Augmented Reality Team. Examples of immersive AR experiences, steps on how to create an item, and ideas for new AR constructions and meeting notices will be posted here.
In the YouTube app on smartphone you can point the phone around and look in all directions. On a laptop (without accelerometers) you have to swipe the image to see the rest of the 360. Look up to see the plane over the high school.
Here is a static 360:
Depending on whether your viewer is sensitive to accelerometer direction (e.g. Google Photos app on phone) you can move the phone and look around the site in all directions. This means it can look better if you download it to your phone and view it rather than peeking at the thumbnail or while it's still an email attachment.
[download from this blog by right-clicking on the image and selecting "save as.." or on a phone, do a long press (press and hold) until the menu pops up where you can "save to photos" or something similar.]
The 360 video was processed through Insta360 Studio software (trimmed a few seconds at the beginning so I could hide behind the tree) and exported in a proper 360video format, which could then be correctly interpreted by YouTube and respond accordingly.
Notes relating to Hoverlay:
1) the static 3d image can easily be imported into Hoverlay as a Portal
2) the video is probably too long (file size too big), and since nothing is really going on in the elapsed time, adding a video might not add useful information.
A recent (past week) issue for iPhones came up, where the 360 image in a Portal disappeared. You could see a part of the portal as you approached, but upon entering, the entire portal went away. An update to the app fixed the issue. Note that for me, I had to go to the appstore and manually update the software in order for the Portal to function correctly again.